Blender Git Commit Log
Git Commits -> Revision 62ee034
Revision 62ee034 by Antonis Ryakiotakis (GPU_data_request) April 10, 2015, 13:00 (GMT) |
Add workflow shader ID to the system Only struct definitions here. Workflow is also set per 3d region. (We should be able to get a workflow per region just like current textured, solid etc modes can be set per 3D region) |
Commit Details:
Full Hash: 62ee03467aa7730cc41a9a4eb2e17e9fec1fa2b2
Parent Commit: dea27f0
Lines Changed: +33, -1
6 Modified Paths:
/source/blender/blenkernel/BKE_library.h (+1, -1) (Diff)
/source/blender/blenkernel/BKE_main.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/library.c (+3, -0) (Diff)
/source/blender/blenloader/intern/writefile.c (+14, -0) (Diff)
/source/blender/makesdna/DNA_ID.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+13, -0) (Diff)
/source/blender/blenkernel/BKE_main.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/library.c (+3, -0) (Diff)
/source/blender/blenloader/intern/writefile.c (+14, -0) (Diff)
/source/blender/makesdna/DNA_ID.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+13, -0) (Diff)