Blender Git Commit Log
Git Commits -> Revision 64467e3
Revision 64467e3 by Brecht Van Lommel (master) November 6, 2012, 19:58 (GMT) |
Fixes related to #33087: * Fix GLSL memory leak in the (vector) math node. * Fix GLSL math node pow behavior for negative values, same as was done for C. |
Commit Details:
Full Hash: 64467e3ffa250233b25d14d1b46927c54780eefd
SVN Revision: 51948
Parent Commit: 1c6c3ea
Lines Changed: +48, -26
5 Modified Paths:
/source/blender/gpu/GPU_material.h (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+0, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+26, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+11, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+11, -6) (Diff)
/source/blender/gpu/intern/gpu_codegen.c (+0, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+26, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_math.c (+11, -6) (Diff)
/source/blender/nodes/shader/nodes/node_shader_vectMath.c (+11, -6) (Diff)