Blender Git Commit Log

Git Commits -> Revision 64d6810

Revision 64d6810 by Campbell Barton (master)
June 14, 2013, 03:04 (GMT)
Change edgeloop delete to use dissolve, fixes bug [#35738].

Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects).

This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control)
and multiple edge loops work better too. eg:
- http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png

Commit Details:

Full Hash: 64d6810cd9708bd56f718718dbfbf5a5bc6bacf1
SVN Revision: 57445
Parent Commit: b913385
Lines Changed: +59, -24

4 Modified Paths:

/release/scripts/startup/bl_operators/wm.py (+0, -24) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+57, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021