Blender Git Commit Log

Git Commits -> Revision 64dc1fd

Revision 64dc1fd by Antonis Ryakiotakis (master)
October 21, 2014, 13:00 (GMT)
Simplify GLSL in bump mapping, use gl_NormalMatrix where appropriate.
tangents are directions and should be transformed like directions.

Commit Details:

Full Hash: 64dc1fd4082baaf7064505d8aff679ffabede8c3
Parent Commit: bae0f90
Lines Changed: +4, -4

3 Modified Paths:

/source/blender/gpu/intern/gpu_codegen.c (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_material.c (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021