Blender Git Commit Log

Git Commits -> Revision 65b6cf1

Revision 65b6cf1 by Joseph Eagar (render25)
June 11, 2010, 21:53 (GMT)
Material IDs work with nodes now; the id defaults to the
containing material's id, but you can also specify an
id mask output node if you want.

Commit Details:

Full Hash: 65b6cf1e79b75e4d9b0121687c8fadbc7174b9d4
SVN Revision: 29417
Parent Commit: 6460458
Lines Changed: +61, -7

10 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree_types.h (+1, -0) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_material.c (+3, -0) (Diff)
/source/blender/nodes/intern/SHD_nodes/SHD_output.c (+42, -2) (Diff)
/source/blender/nodes/intern/SHD_util.c (+1, -0) (Diff)
/source/blender/nodes/intern/SHD_util.h (+6, -4) (Diff)
/source/blender/nodes/SHD_node.h (+1, -0) (Diff)
/source/blender/render/intern/source/shadeinput.c (+4, -1) (Diff)
/source/blender/render/intern/source/shadeoutput.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021