Blender Git Commit Log
Git Commits -> Revision 662b7c3
Revision 662b7c3 by Alexander Gavrilov (master) January 8, 2021, 09:24 (GMT) |
Surface Deform: optimize memory allocation in the evaluation code. Using malloc to allocate a temporary array for each vertex, which most commonly contains just 4 elements, is not efficient. Checking the mode with a switch is also better. Differential Revision: https://developer.blender.org/D10040 |
Commit Details:
Full Hash: 662b7c3edfcd64ca59a6ba2999eac583fc14cbaa
Parent Commit: ceaed47
Lines Changed: +28, -11
1 Modified Path:
/source/blender/modifiers/intern/MOD_surfacedeform.c (+28, -11) (Diff)