Blender Git Commit Log

Git Commits -> Revision 67b74f9

Revision 67b74f9 by Campbell Barton (master)
November 10, 2012, 22:32 (GMT)
- property sensor was converting floating point values to text then back to float - for floating point properties.
- IntValue's GetNumber() was convert int -> float -> double.
- BL_Shader was using STR_String rather then char*, where most callers had a char*, use a char* to avoid STR_String conversion-and-alloc on shader access.

Commit Details:

Full Hash: 67b74f96daa98809d5f9a348adfcd561f5f54f07
SVN Revision: 52081
Parent Commit: 1ca4670
Lines Changed: +43, -37

4 Modified Paths:

/source/gameengine/Expressions/IntValue.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+12, -4) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+27, -29) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021