Blender Git Commit Log

Git Commits -> Revision 6834186

Revision 6834186 by Joseph Eagar (master)
March 1, 2009, 09:12 (GMT)
made triangulator produce less nice triangulations for speed. hopefully I've not relaxed the angle requirements too much. I realized that, at least for tesselating ngons it doesn't help uch to have pretty triangulations, you'll still have all the interpolation problems and whatnot.

Commit Details:

Full Hash: 68341862ddf05e30ffbb9f2e7dd3a05e8cc81e77
SVN Revision: 19158
Parent Commit: aeab448
Lines Changed: +9, -0

1 Modified Path:

/source/blender/bmesh/intern/bmesh_polygon.c (+9, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021