Blender Git Commit Log

Git Commits -> Revision 6ad0c92

Revision 6ad0c92 by Ton Roosendaal (master)
August 21, 2005, 18:53 (GMT)
Control over Armature deform. Three new options are added for it;

Armature Panel
- "Vertex Groups"
- "Envelope"

Bones Panel
- "Mult"

The logic works as follows;
- Set "Vertex Groups" will enable vertex group based deform (default)
- Set "Envelope" will enable Bone Envelopes to deform
- Set both will apply Envelope deform on vertices without VertexGroups

- Set the per-Bone "Mult" option to have Envelopes work on top of a
VertexGroup
- The per-Bone "Deform" option (was called "Skinnable") will dis/enable
the Bone to deform for all situations.

The old convention was that, without any vertex groups, the Bones deformed
with bone-distances. I can't patch that... so you have to enable it by
hand in older files. Not too bad, since this option was unusable before
anyway. :)

Commit Details:

Full Hash: 6ad0c922afc7e59ad5eed56e7ea7b3fbe61ce307
SVN Revision: 5166
Parent Commit: a669c9d
Lines Changed: +73, -43

4 Modified Paths:

/source/blender/blenkernel/intern/armature.c (+37, -19) (Diff)
/source/blender/blenloader/intern/readfile.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+8, -3) (Diff)
/source/blender/src/buttons_editing.c (+27, -21) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021