Blender Git Commit Log
Git Commits -> Revision 6b9f3b5
Revision 6b9f3b5 by Campbell Barton (master) June 28, 2009, 11:22 (GMT) |
BGE Python API Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998) * Use python subclasses rather then having fake subclassing through get/set attributes calling parent types. * PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type. * GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop'] * remove each class's get/set/dir functions. * remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python. * remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases. * remove PyTypeObject that was being passed as the last argument to each class (the parent classes too). TODO - * Light and VertexProxy need to be converted to using attributes. * memory for getset arrays is never freed, not that bad since its will only allocates once. |
Commit Details:
Full Hash: 6b9f3b5f5c8d918585e01461a6202ae3df2df621
SVN Revision: 21214
Parent Commit: 6998a0f
Lines Changed: +951, -2729
132 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+9, -24) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+2, -7) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+9, -24) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -7) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+9, -26) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+31, -163) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+4, -71) (Diff)
/source/gameengine/Expressions/Value.cpp (+12, -87) (Diff)
/source/gameengine/Expressions/Value.h (+3, -11) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+11, -32) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+1, -12) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+11, -27) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+1, -11) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+1, -9) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -10) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+11, -32) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+14, -25) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+11, -26) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+11, -31) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_NORController.h (+1, -9) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+11, -24) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+1, -8) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+11, -26) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+1, -7) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+16, -30) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.h (+1, -4) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_XORController.h (+1, -9) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+11, -25) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+12, -28) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+12, -28) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+11, -31) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+9, -34) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+2, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+11, -30) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+11, -30) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -143) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -14) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+10, -34) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+10, -28) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+11, -25) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+12, -37) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+11, -39) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+11, -26) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+12, -16) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+0, -2) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.cpp (+114, -76) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+12, -31) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+2, -5) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+10, -77) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+12, -35) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+11, -31) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+12, -32) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+11, -28) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+11, -28) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+44, -45) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+1, -7) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+2, -7) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+9, -24) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.h (+2, -7) (Diff)
/source/gameengine/Expressions/ListValue.cpp (+9, -26) (Diff)
/source/gameengine/Expressions/ListValue.h (+1, -3) (Diff)
/source/gameengine/Expressions/PyObjectPlus.cpp (+31, -163) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+4, -71) (Diff)
/source/gameengine/Expressions/Value.cpp (+12, -87) (Diff)
/source/gameengine/Expressions/Value.h (+3, -11) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+11, -32) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+1, -12) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+11, -27) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysSensor.h (+1, -11) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_ANDController.h (+1, -9) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_DelaySensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.cpp (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -10) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.cpp (+2, -3) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+1, -2) (Diff)
/source/gameengine/GameLogic/SCA_IController.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_IController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+11, -32) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+14, -25) (Diff)
/source/gameengine/GameLogic/SCA_IObject.h (+2, -5) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.cpp (+11, -26) (Diff)
/source/gameengine/GameLogic/SCA_ISensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.cpp (+11, -31) (Diff)
/source/gameengine/GameLogic/SCA_JoystickSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.cpp (+11, -29) (Diff)
/source/gameengine/GameLogic/SCA_MouseSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_NANDController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_NORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_NORController.h (+1, -9) (Diff)
/source/gameengine/GameLogic/SCA_ORController.cpp (+11, -24) (Diff)
/source/gameengine/GameLogic/SCA_ORController.h (+1, -8) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+11, -26) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+1, -7) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+16, -30) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.h (+1, -5) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.cpp (+11, -28) (Diff)
/source/gameengine/GameLogic/SCA_RandomSensor.h (+1, -6) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_XNORController.h (+1, -4) (Diff)
/source/gameengine/GameLogic/SCA_XORController.cpp (+11, -23) (Diff)
/source/gameengine/GameLogic/SCA_XORController.h (+1, -9) (Diff)
/source/gameengine/Ketsji/BL_Shader.cpp (+11, -25) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+1, -3) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+12, -28) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp (+12, -28) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+11, -31) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_Camera.cpp (+9, -34) (Diff)
/source/gameengine/Ketsji/KX_Camera.h (+2, -5) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_CDActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+11, -30) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp (+11, -30) (Diff)
/source/gameengine/Ketsji/KX_ConstraintWrapper.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_GameActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+10, -143) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+1, -14) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+10, -34) (Diff)
/source/gameengine/Ketsji/KX_Light.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.cpp (+10, -28) (Diff)
/source/gameengine/Ketsji/KX_MeshProxy.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+11, -25) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.cpp (+12, -37) (Diff)
/source/gameengine/Ketsji/KX_NearSensor.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_ObjectActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp (+11, -39) (Diff)
/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+11, -26) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.cpp (+12, -16) (Diff)
/source/gameengine/Ketsji/KX_PolyProxy.h (+0, -2) (Diff)
/source/gameengine/Ketsji/KX_PyMath.h (+6, -6) (Diff)
/source/gameengine/Ketsji/KX_PythonInitTypes.cpp (+114, -76) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.cpp (+12, -31) (Diff)
/source/gameengine/Ketsji/KX_RadarSensor.h (+2, -5) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+11, -29) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h (+1, -7) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp (+11, -27) (Diff)
/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h (+1, -5) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+10, -77) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+0, -8) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+12, -35) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.cpp (+11, -31) (Diff)
/source/gameengine/Ketsji/KX_SoundActuator.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+12, -32) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+2, -7) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+11, -28) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.h (+1, -6) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+11, -35) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.cpp (+11, -28) (Diff)
/source/gameengine/Ketsji/KX_VehicleWrapper.h (+1, -4) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.cpp (+44, -45) (Diff)
/source/gameengine/Ketsji/KX_VertexProxy.h (+0, -3) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.cpp (+12, -34) (Diff)
/source/gameengine/Ketsji/KX_VisibilityActuator.h (+1, -7) (Diff)