Blender Git Commit Log
Git Commits -> Revision 6be4742
August 30, 2007, 01:47 (GMT) |
* Slight change to lamp energy calculation - make lamps invisible for shading if their 'visibility factor' is below 0.001. This gives no perceptible visual difference in my tests, but can significantly speed up shading when using lots of omni lights with quad falloff over a large area. Since quad lamps never actually fall off to 0, previously every lamp would be considered for shading each pixel, even if such lamps had a tiny falloff distance, and were miles away. |
Commit Details:
Full Hash: 6be47426535b5b44cad98714fb8628b18d56e23d
SVN Revision: 11890
Parent Commit: f386120
Lines Changed: +1, -0
1 Modified Path:
/source/blender/render/intern/source/shadeoutput.c (+1, -0) (Diff)