Blender Git Commit Log

Git Commits -> Revision 6be4742

Revision 6be4742 by Matt Ebb (master)
August 30, 2007, 01:47 (GMT)
* Slight change to lamp energy calculation - make lamps invisible
for shading if their 'visibility factor' is below 0.001. This
gives no perceptible visual difference in my tests, but can
significantly speed up shading when using lots of omni lights
with quad falloff over a large area. Since quad lamps never
actually fall off to 0, previously every lamp would be considered
for shading each pixel, even if such lamps had a tiny falloff
distance, and were miles away.

Commit Details:

Full Hash: 6be47426535b5b44cad98714fb8628b18d56e23d
SVN Revision: 11890
Parent Commit: f386120
Lines Changed: +1, -0

1 Modified Path:

/source/blender/render/intern/source/shadeoutput.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021