Blender Git Commit Log
Git Commits -> Revision 6d672ee
Revision 6d672ee by Ton Roosendaal (master) November 1, 2004, 15:21 (GMT) |
Last new feature before release; patch provided by Goran Kocov. In DisplayButtons, Panel "Output", a new slider "Dither" allows to add random noise dither to rendered output. It works on sky as well as solid and transparent. Note however that in OSA render, the Unified Render gives much better results, since that render nicely delivers full scanlines of high definition color. The old render mode isn't well suited for this postprocess. A dither value of '1.0' will exactly add maximum of 1.0/256.0 to the pixels. Potential improvements for next releases; - regular patterns - dither per color channel - not only add, but also subtract dither Also note that this gives best results for print work or stills. Animating it gives slight visible noise. Also runlength compression wont really work, and Jpeg needs to be given higher quality too. |
Commit Details:
Full Hash: 6d672eee9a551649d9aa134fca0b1c7a9fbe48ea
SVN Revision: 3362
Parent Commit: a731d22
Lines Changed: +40, -14