Blender Git Commit Log
Git Commits -> Revision 6e416b6
Revision 6e416b6 by Joshua Leung (master) May 20, 2016, 07:09 (GMT) |
Fix T48470: Bendy Bones: Custom Handle References not being cleared when bone deleted In addition to the original bug report, I've gone through cleaning up a range of related bugs which only became clear when hunting around the code... * Custom Handle References weren't getting cleared when the bones they used got deleted. But, neither was the custom bone shape location/transform reference. * Various places where posebone settings are copied around were also missing code to handle the new Bendy Bone properties. (WHY DO WE HAVE SO MANY VARIATIONS OF COPYING POSE DATA!?!?) * If duplicating a Bendy Bone with custom references, and the custom references are also selected/duplicated, the new Bendy Bones will use the corresponding duplicated bones |
Commit Details:
Full Hash: 6e416b6bdf283f2337b962c05f93781eac00ff18
Parent Commit: 75a31c3
Lines Changed: +72, -6