Blender Git Commit Log
Git Commits  -> Revision 6f9c6e5
		
			
			
		
| Revision 6f9c6e5 by Brecht Van Lommel (apricot) July 7, 2008, 11:58 (GMT) | 
| Apricot Branch: GLSL ==================== * Forgot to add/remove file in list commit. * Game engine shadow optimization, don't use shaders for drawing into shadow buffer. | 
Commit Details:
Full Hash: 6f9c6e5c806cbfe39820ff59fc3e88562aadf98a
SVN Revision: 15468
Parent Commit: f78fb5d
Lines Changed:  +1086,  -1078
1 Added Path:
/source/blender/gpu/intern/gpu_shader_material.glsl.c (+1055, -0)  (View)
1 Deleted Path:
/source/blender/gpu/intern/material_shaders.glsl.c (+0, -1051) 
5 Modified Paths:
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+8, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+20, -11) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp (+20, -11) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+0, -12) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp (+1, -0) (Diff)


 Master Commits
 Master Commits MiikaHweb | 2003-2021
MiikaHweb | 2003-2021