Blender Git Commit Log

Git Commits -> Revision 70101e1

Revision 70101e1 by Alexander Gavrilov
December 26, 2021, 15:11 (GMT)
Bone Overlay: support bone wireframe opacity depth fade.

Add an option that allows fade based on the depth from the camera,
using exponential decay with the slider specifying the 'half-life'
depth. This is intended as a way to automatically hide bones
in distant parts of the mesh while focused on a specific part.

Commit Details:

Full Hash: 70101e1f285b7610a81963e8ba62d4bbf17a6139
Parent Commit: 048b09f
Lines Changed: +176, -25

1 Added Path:

/source/blender/draw/engines/overlay/shaders/armature_alpha_lib.glsl (+16, -0) (View)

15 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+6, -0) (Diff)
/source/blender/blenloader/intern/versioning_300.c (+14, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_armature.c (+53, -1) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+3, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+36, -13) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+4, -2) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+7, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl (+3, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl (+3, -1) (Diff)
/source/blender/makesdna/DNA_view3d_defaults.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+2, -2) (Diff)
/source/blender/makesrna/intern/rna_space.c (+21, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021