Blender Git Commit Log
Git Commits -> Revision 70eaf2f
Revision 70eaf2f by Brecht Van Lommel (master) May 12, 2013, 09:14 (GMT) |
Image paint: 2D painting now supports texture masks and does masking more consistent with projection painting. Also did some refactoring of this code, moving the brush image creation code out of brush.c and making it consistent with image updating code. |
Commit Details:
Full Hash: 70eaf2fe44934da315753df30aff450333082630
SVN Revision: 56699
Parent Commit: 698f1b5
Lines Changed: +401, -309
7 Modified Paths:
/source/blender/blenkernel/BKE_brush.h (+0, -6) (Diff)
/source/blender/blenkernel/intern/brush.c (+0, -116) (Diff)
/source/blender/editors/sculpt_paint/paint_image_2d.c (+365, -153) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)
/source/blender/imbuf/IMB_imbuf.h (+1, -1) (Diff)
/source/blender/imbuf/intern/rectop.c (+32, -30) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+2, -2) (Diff)
/source/blender/blenkernel/intern/brush.c (+0, -116) (Diff)
/source/blender/editors/sculpt_paint/paint_image_2d.c (+365, -153) (Diff)
/source/blender/editors/sculpt_paint/paint_image_proj.c (+1, -1) (Diff)
/source/blender/imbuf/IMB_imbuf.h (+1, -1) (Diff)
/source/blender/imbuf/intern/rectop.c (+32, -30) (Diff)
/source/gameengine/VideoTexture/ImageBuff.cpp (+2, -2) (Diff)