Blender Git Commit Log
Git Commits -> Revision 7120dff
Revision 7120dff by Brecht Van Lommel (render25) March 15, 2010, 12:35 (GMT) |
Render Branch: make displacement work with flat shading, previously would not have properly set normal giving strange result, though in general it's best to use smooth shading for displacement to avoid discontinuities at the edges. |
Commit Details:
Full Hash: 7120dff251fc26ef72ee05bbc0068079fe35fe36
SVN Revision: 27515
Parent Commit: a314f52
Lines Changed: +21, -17
1 Modified Path:
/source/blender/render/intern/source/object_mesh.c (+21, -17) (Diff)