Blender Git Commit Log
Git Commits -> Revision 71b561c
Revision 71b561c by Ton Roosendaal (master) April 24, 2005, 19:50 (GMT) |
Bug #2467 For non-uniform scaled + rotated objects, the normal aligned Manipulator got deformed (on multiple selected faces) or pointed wrong. Needed the famous Transpose of Inverted Matrix trick here. |
Commit Details:
Full Hash: 71b561c03fa353faa5129c217520be35b91a38f7
SVN Revision: 4312
Parent Commit: 0094bc9
Lines Changed: +11, -2
1 Modified Path:
/source/blender/src/transform_manipulator.c (+11, -2) (Diff)