Blender Git Commit Log
Git Commits -> Revision 743aa69
Revision 743aa69 by Alexander Gavrilov January 7, 2021, 18:20 (GMT) |
Surface Deform: optimize memory allocation in the evaluation code. Using malloc to allocate a temporary array for each vertex, which most commonly contains just 4 elements, is not efficient. Checking the mode with a switch is also better. Finally, a one line UI fix: the strength option is not bind specific. Differential Revision: https://developer.blender.org/D10040 |
Commit Details:
Full Hash: 743aa693270f87dfe007d138291f332f49c2c726
Parent Commit: e547bcf
Lines Changed: +30, -13
1 Modified Path:
/source/blender/modifiers/intern/MOD_surfacedeform.c (+30, -13) (Diff)