Blender Git Commit Log
Git Commits -> Revision 7454fa9
Revision 7454fa9 by Campbell Barton (master) March 23, 2019, 03:30 (GMT) |
Fix workbench object outline ignoring clipping Workbench forward engine wasn't recompiling shaders when clipping changed, use GPUShaderConfigData when creating shaders. |
Commit Details:
Full Hash: 7454fa927b80118bb54a70d4c98100ff0187953f
Parent Commit: 0093ad6
Lines Changed: +59, -45
4 Modified Paths:
/source/blender/draw/engines/workbench/workbench_deferred.c (+32, -17) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+26, -23) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+0, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+26, -23) (Diff)
/source/blender/draw/engines/workbench/workbench_materials.c (+0, -4) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)