Blender Git Commit Log

Git Commits -> Revision 7613ffc

Revision 7613ffc by Brecht Van Lommel (master)
March 10, 2018, 17:05 (GMT)
Cycles: switch to squared roughness convention for all nodes.

This was already done for the Principled BSDF to be compatible with typical
baked roughness maps in PBR workflows.

Commit Details:

Full Hash: 7613ffc944ebc133f1f906ea737ab55718434cc4
Parent Commit: 8a76f8d
Lines Changed: +99, -34

11 Modified Paths:

/intern/cycles/blender/addon/version_update.py (+55, -0) (Diff)
/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl (+10, -9) (Diff)
/intern/cycles/kernel/shaders/node_glass_bsdf.osl (+6, -5) (Diff)
/intern/cycles/kernel/shaders/node_glossy_bsdf.osl (+6, -4) (Diff)
/intern/cycles/kernel/shaders/node_refraction_bsdf.osl (+3, -2) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+12, -8) (Diff)
/intern/cycles/render/nodes.cpp (+2, -2) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021