Blender Git Commit Log
Git Commits -> Revision 7613ffc
Revision 7613ffc by Brecht Van Lommel (master) March 10, 2018, 17:05 (GMT) |
Cycles: switch to squared roughness convention for all nodes. This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows. |
Commit Details:
Full Hash: 7613ffc944ebc133f1f906ea737ab55718434cc4
Parent Commit: 8a76f8d
Lines Changed: +99, -34
11 Modified Paths:
/intern/cycles/blender/addon/version_update.py (+55, -0) (Diff)
/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl (+10, -9) (Diff)
/intern/cycles/kernel/shaders/node_glass_bsdf.osl (+6, -5) (Diff)
/intern/cycles/kernel/shaders/node_glossy_bsdf.osl (+6, -4) (Diff)
/intern/cycles/kernel/shaders/node_refraction_bsdf.osl (+3, -2) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+12, -8) (Diff)
/intern/cycles/render/nodes.cpp (+2, -2) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)
/intern/cycles/kernel/shaders/node_anisotropic_bsdf.osl (+10, -9) (Diff)
/intern/cycles/kernel/shaders/node_glass_bsdf.osl (+6, -5) (Diff)
/intern/cycles/kernel/shaders/node_glossy_bsdf.osl (+6, -4) (Diff)
/intern/cycles/kernel/shaders/node_refraction_bsdf.osl (+3, -2) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+12, -8) (Diff)
/intern/cycles/render/nodes.cpp (+2, -2) (Diff)
/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+2, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -1) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -1) (Diff)