Blender Git Commit Log

Git Commits -> Revision 763695c

Revision 763695c by Ton Roosendaal (master)
January 2, 2006, 15:32 (GMT)
Orange; made Node types Texture and Geometry integrated in render. Means
the coordinate outputs now have correct dx/dy vectors for Image AA, and
texture delivers correct intensity, rgb, alpha and normal.

Note; we need a "Vector Mapping" node, to do 2d/3d mapping, like in the
Material "Map In" panel.

Commit Details:

Full Hash: 763695c0e88a928e9609ae3b4719b43cd455ca22
SVN Revision: 6270
Parent Commit: 4650f7f
Lines Changed: +183, -38

7 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+25, -2) (Diff)
/source/blender/blenkernel/intern/node_shaders.c (+143, -34) (Diff)
/source/blender/makesdna/DNA_node_types.h (+6, -1) (Diff)
/source/blender/render/extern/include/render.h (+2, -0) (Diff)
/source/blender/render/intern/source/texture.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021