Blender Git Commit Log
Git Commits -> Revision 763695c
Revision 763695c by Ton Roosendaal (master) January 2, 2006, 15:32 (GMT) |
Orange; made Node types Texture and Geometry integrated in render. Means the coordinate outputs now have correct dx/dy vectors for Image AA, and texture delivers correct intensity, rgb, alpha and normal. Note; we need a "Vector Mapping" node, to do 2d/3d mapping, like in the Material "Map In" panel. |
Commit Details:
Full Hash: 763695c0e88a928e9609ae3b4719b43cd455ca22
SVN Revision: 6270
Parent Commit: 4650f7f
Lines Changed: +183, -38
7 Modified Paths:
/source/blender/blenkernel/BKE_node.h (+3, -0) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+25, -2) (Diff)
/source/blender/blenkernel/intern/node_shaders.c (+143, -34) (Diff)
/source/blender/makesdna/DNA_node_types.h (+6, -1) (Diff)
/source/blender/render/extern/include/render.h (+2, -0) (Diff)
/source/blender/render/intern/source/texture.c (+2, -1) (Diff)
/source/blender/blenkernel/intern/material.c (+2, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+25, -2) (Diff)
/source/blender/blenkernel/intern/node_shaders.c (+143, -34) (Diff)
/source/blender/makesdna/DNA_node_types.h (+6, -1) (Diff)
/source/blender/render/extern/include/render.h (+2, -0) (Diff)
/source/blender/render/intern/source/texture.c (+2, -1) (Diff)