Blender Git Commit Log
Git Commits -> Revision 7765b73
Revision 7765b73 by Carlo Andreacchio (master) April 21, 2014, 12:44 (GMT) |
Cycles: add Transparent Depth output to Light Path node. This can for example be useful if you want to manually terminate the path at some point and use a color other than black. Reviewed By: brecht Differential Revision: https://developer.blender.org/D454 |
Commit Details:
Full Hash: 7765b73f6d2002b074b7e78985171ef035075fbb
Parent Commit: f8cd3d9
Committed By: Brecht Van Lommel
Lines Changed: +66, -37
14 Modified Paths:
/intern/cycles/kernel/kernel_displace.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_emission.h (+9, -9) (Diff)
/intern/cycles/kernel/kernel_path.h (+15, -15) (Diff)
/intern/cycles/kernel/kernel_shader.h (+9, -5) (Diff)
/intern/cycles/kernel/kernel_shadow.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_types.h (+3, -0) (Diff)
/intern/cycles/kernel/kernel_volume.h (+3, -3) (Diff)
/intern/cycles/kernel/osl/osl_services.cpp (+8, -1) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+1, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+6, -1) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+1, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -1) (Diff)
/intern/cycles/render/nodes.cpp (+6, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -0) (Diff)
/intern/cycles/kernel/kernel_emission.h (+9, -9) (Diff)
/intern/cycles/kernel/kernel_path.h (+15, -15) (Diff)
/intern/cycles/kernel/kernel_shader.h (+9, -5) (Diff)
/intern/cycles/kernel/kernel_shadow.h (+1, -1) (Diff)
/intern/cycles/kernel/kernel_types.h (+3, -0) (Diff)
/intern/cycles/kernel/kernel_volume.h (+3, -3) (Diff)
/intern/cycles/kernel/osl/osl_services.cpp (+8, -1) (Diff)
/intern/cycles/kernel/osl/osl_services.h (+1, -0) (Diff)
/intern/cycles/kernel/shaders/node_light_path.osl (+6, -1) (Diff)
/intern/cycles/kernel/svm/svm_light_path.h (+1, -0) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+2, -1) (Diff)
/intern/cycles/render/nodes.cpp (+6, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_light_path.c (+1, -0) (Diff)