Blender Git Commit Log
Git Commits -> Revision 7816c3c
Revision 7816c3c by Campbell Barton (master) December 23, 2006, 10:42 (GMT) |
adding this script that makes surrounding quads follow the mapping of the active face. Added a new mode that generaly gives better results. "Loop Average" - It gives good results for mapping roads that are more then just 1 quad wide. Thanks LucidMonkey for pointing this out. See the bottom of these docs. http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads |
Commit Details:
Full Hash: 7816c3ca070a2ca0b8a19f3ed48a9a2a0c2eba90
SVN Revision: 9440
Parent Commit: 6763032
Lines Changed: +329, -0
1 Added Path:
/release/scripts/uvcalc_follow_active_coords.py (+329, -0) (View)