Blender Git Commit Log

Git Commits -> Revision 7816c3c

Revision 7816c3c by Campbell Barton (master)
December 23, 2006, 10:42 (GMT)
adding this script that makes surrounding quads follow the mapping of the active face.
Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.

See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads

Commit Details:

Full Hash: 7816c3ca070a2ca0b8a19f3ed48a9a2a0c2eba90
SVN Revision: 9440
Parent Commit: 6763032
Lines Changed: +329, -0

1 Added Path:

/release/scripts/uvcalc_follow_active_coords.py (+329, -0) (View)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021