Blender Git Commit Log
Git Commits -> Revision 791cb92
Revision 791cb92 by Anthony Edlin (soc-2021-uv-editor-improvements) August 6, 2021, 06:09 (GMT) |
Make loopcut drawing consistent between gizmo and operator. Loopcut drawing from gizmo had thicker lines because it was using line smoothing without alpha blend, compared to thin jagged lines from operator. Make the drawing anti aliased and consistent by using 3D_POLYLINE/3D_POINT shaders, and making sure alpha blending is on. Reviewed By: #eevee_viewport, fclem Differential Revision: https://developer.blender.org/D11333 |
Commit Details:
Full Hash: 791cb92b9614adc9282bb603ad17e6539e09bcc2
Parent Commit: 3f0d85d
Committed By: Siddhartha Jejurkar
Lines Changed: +22, -6
1 Modified Path:
/source/blender/editors/mesh/editmesh_preselect_edgering.c (+22, -6) (Diff)