Blender Git Commit Log

Git Commits -> Revision 793fc39

Revision 793fc39 by Brecht Van Lommel (cycles-x)
April 16, 2021, 12:54 (GMT)
Cycles: implement transparent shadow continuation when max hits is reached

Only the CPU/Embree code is fully correct, for GPU it is not currently
guaranteed to find the N closest hits (although it is likely). That will
be solved next.

Pabellon renders identical to master with this change.

Commit Details:

Full Hash: 793fc393ef264dd541ac9b2d2e581f5e22e60a29
Parent Commit: 951adf1
Lines Changed: +89, -36

6 Modified Paths:

/intern/cycles/bvh/bvh_embree.cpp (+29, -10) (Diff)
/intern/cycles/kernel/bvh/bvh_embree.h (+2, -0) (Diff)
/intern/cycles/kernel/bvh/bvh_shadow_all.h (+1, -0) (Diff)
/intern/cycles/kernel/device/optix/kernel.cu (+2, -0) (Diff)
/intern/cycles/kernel/integrator/integrator_intersect_shadow.h (+26, -9) (Diff)
/intern/cycles/kernel/integrator/integrator_shade_shadow.h (+29, -17) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021