Blender Git Commit Log

Git Commits -> Revision 79f79e0

Revision 79f79e0 by Nathan Letwory (master)
February 22, 2011, 12:42 (GMT)
doxygen: BGE Network, Physics, Rasterizer

Commit Details:

Full Hash: 79f79e0cacd0dbf2b7202cdf929487b6825aa715
SVN Revision: 35072
Parent Commit: eac95ab
Lines Changed: +299, -63

51 Modified Paths:

/doc/Doxyfile (+4, -1) (Diff)
/doc/doxygen.main (+25, -0) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+1, -1) (Diff)
/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h (+5, -1) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+6, -2) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+5, -1) (Diff)
/source/gameengine/Network/NG_NetworkObject.h (+5, -1) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+9, -4) (Diff)
/source/gameengine/Physics/common/PHY_DynamicTypes.h (+3, -0) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+6, -1) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+6, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+6, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+6, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+5, -1) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+5, -0) (Diff)
/source/gameengine/Physics/common/PHY_Pro.h (+6, -1) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+5, -2) (Diff)
/source/gameengine/Rasterizer/RAS_CameraData.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+9, -6) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+8, -6) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_LightObject.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_ObjectColor.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Blur2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Dilation2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Erosion2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_GrayScale2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Invert2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Laplacian2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Prewitt2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sepia2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sharpen2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLFilters/RAS_Sobel2DFilter.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h (+5, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h (+5, -0) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+7, -4) (Diff)
/source/gameengine/Rasterizer/RAS_TexMatrix.h (+6, -1) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+6, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021