Blender Git Commit Log
Git Commits -> Revision 7b1e5f4
September 23, 2009, 00:53 (GMT) |
* Tweak to fix: [#8358] Performance regression with raytraced refraction Now shadows are only sampled once in reflections/refractions. For cases where this would be a problem (perfect specular reflection/refraction), the full OSA takes care of it. |
Commit Details:
Full Hash: 7b1e5f4d8e38fa39e2b97f4602031bd990ec8524
SVN Revision: 23428
Parent Commit: 9305425
Lines Changed: +2, -1
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+2, -1) (Diff)