Blender Git Commit Log
Git Commits -> Revision 7c23e08
Revision 7c23e08 by Ton Roosendaal (master) March 9, 2006, 22:50 (GMT) |
Vectorblur fix: To be able to make good masks, it is important to separate the non moving pixels from the moving ones. With fixes I did 2 weeks ago, a floating point inaccuracy causes speed vectors to be not always zero perfectly... and the masks to get badly shaped. It was clearly visible on moving objects over a non-moving background. Current commit includes minimal threshold to force speed to zero. Images are nice and smooth again. :) Bad: http://www.blender.org/bf/vb1.jpg Good again: http://www.blender.org/bf/vb2.jpg |
Commit Details:
Full Hash: 7c23e0827030404863523e7dd61e863992bbf9d4
SVN Revision: 7006
Parent Commit: a6ed488
Lines Changed: +10, -5
1 Modified Path:
/source/blender/render/intern/source/convertblender.c (+10, -5) (Diff)