Blender Git Commit Log

Git Commits -> Revision 7ca6852

August 26, 2013, 11:38 (GMT)
"raster" shader. meaning a shading mode that handles stippling, anti-aliasing, and wire frame. Incomplete. Checking it so I can change locations.

Commit Details:

Full Hash: 7ca6852bb205b38408c4f80ef4106179dffe9456
SVN Revision: 59512
Parent Commit: 50e3d32
Lines Changed: +847, -317

3 Added Paths:

/source/blender/gpu/shaders/gpu_shader_raster_frag.glsl (+10, -0) (View)
/source/blender/gpu/shaders/gpu_shader_raster_uniforms.glsl (+3, -0) (View)
/source/blender/gpu/shaders/gpu_shader_raster_vert.glsl (+16, -0) (View)

33 Modified Paths:

/source/blender/blenkernel/intern/cdderivedmesh.c (+3, -3) (Diff)
/source/blender/blenkernel/intern/editderivedmesh.c (+2, -2) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+2, -2) (Diff)
/source/blender/editors/interface/interface_icons.c (+2, -2) (Diff)
/source/blender/editors/screen/glutil.c (+28, -50) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+47, -30) (Diff)
/source/blender/editors/space_view3d/drawarmature.c (+8, -8) (Diff)
/source/blender/editors/space_view3d/drawmesh.c (+13, -6) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+6, -0) (Diff)
/source/blender/editors/space_view3d/view3d_ruler.c (+12, -3) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+15, -5) (Diff)
/source/blender/gpu/CMakeLists.txt (+7, -3) (Diff)
/source/blender/gpu/GPU_basic_shader.h (+5, -2) (Diff)
/source/blender/gpu/intern/gpu_aspectfuncs.c (+42, -1) (Diff)
/source/blender/gpu/intern/gpu_aspectfuncs.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_basic_shader.c (+0, -1) (Diff)
/source/blender/gpu/intern/gpu_common.c (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+3, -0) (Diff)
/source/blender/gpu/intern/gpu_font_shader.c (+7, -3) (Diff)
/source/blender/gpu/intern/gpu_immediate.c (+7, -1) (Diff)
/source/blender/gpu/intern/gpu_immediate.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_immediate_gl.c (+30, -17) (Diff)
/source/blender/gpu/intern/gpu_immediate_inline.h (+9, -13) (Diff)
/source/blender/gpu/intern/gpu_pixels.c (+72, -65) (Diff)
/source/blender/gpu/intern/gpu_pixels.h (+3, -2) (Diff)
/source/blender/gpu/intern/gpu_raster.c (+418, -66) (Diff)
/source/blender/gpu/intern/gpu_raster.h (+26, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_basic_frag.glsl (+2, -2) (Diff)
/source/blender/gpu/shaders/gpu_shader_font_vert.glsl (+1, -2) (Diff)
/source/blender/windowmanager/intern/wm_gesture.c (+33, -12) (Diff)
/source/blender/windowmanager/intern/wm_init_exit.c (+0, -2) (Diff)
/source/blender/windowmanager/intern/wm_operators.c (+8, -2) (Diff)
/source/blender/windowmanager/intern/wm_playanim.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021