Blender Git Commit Log

Git Commits -> Revision 7cbb8f2

Revision 7cbb8f2 by Brecht Van Lommel (master)
April 20, 2019, 11:32 (GMT)
GPU: automatically draw images with GLSL shader depending on resolution

This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.

Automatic is the default now, previously it was 2D Texture.

Commit Details:

Full Hash: 7cbb8f20a4b479380dac1d2a2f7c7f85ede408be
Parent Commit: ed0c965
Lines Changed: +38, -15

8 Modified Paths:

/source/blender/blenkernel/BKE_blender_version.h (+1, -1) (Diff)
/source/blender/blenloader/intern/versioning_userdef.c (+6, -3) (Diff)
/source/blender/editors/include/BIF_glutil.h (+2, -0) (Diff)
/source/blender/editors/render/render_internal.c (+3, -1) (Diff)
/source/blender/editors/screen/glutil.c (+17, -1) (Diff)
/source/blender/editors/space_sequencer/sequencer_draw.c (+3, -1) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -2) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+5, -6) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021