Blender Git Commit Log
Git Commits -> Revision 7cc3243
Revision 7cc3243 by Brecht Van Lommel (cycles-x) May 5, 2021, 12:18 (GMT) |
Fix Cycles X crash using a BSDF in a light shader * Move BSDF feature test so the right offset is applied * Exclude BSDFs from volume shaders, and volumes from surface shaders, to prevent a similar issues. It would be most efficient to exclude BSDFs entirely from light shaders, but this is difficult since Cycles does not make a distinction. A shader can be used by both a Mesh and Light and is compiled only once. We do make a distinction between surface/volume/displacement shaders, so for that case we can ignore the node during shader compilation. Differential Revision: https://developer.blender.org/D11164 |
Commit Details:
Full Hash: 7cc3243ca8d64ba472885ead655c0d779623a68b
Parent Commit: bc081c7
Lines Changed: +34, -4