Blender Git Commit Log
Git Commits -> Revision 7e4d937
Revision 7e4d937 by Clément Fukhaut (pbr-viewport) May 21, 2016, 10:58 (GMT) |
Started adding beckmann distribution. Improved Sun disk equations. Adde Tried Ray aligned disk intersection to match cycles but it's not working on microfacet bsdf for now. |
Commit Details:
Full Hash: 7e4d9377180889528209f05d847bb23ecc6da5d9
Parent Commit: 579d167
Lines Changed: +372, -111
8 Modified Paths:
/source/blender/gpu/intern/gpu_material.c (+15, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_diffuse.glsl (+23, -22) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glass.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+210, -31) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_refraction.glsl (+63, -43) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+50, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+7, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_anisotropic.glsl (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_diffuse.glsl (+23, -22) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glass.glsl (+1, -1) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_glossy.glsl (+210, -31) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_bsdf_refraction.glsl (+63, -43) (Diff)
/source/blender/gpu/shaders/gpu_shader_material_utils.glsl (+50, -4) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+7, -1) (Diff)