Blender Git Commit Log

Git Commits -> Revision 7ebeceb

Revision 7ebeceb by Ton Roosendaal (master)
September 29, 2008, 17:03 (GMT)
Updated color calculus for sunsky

- removed ugly clamping function (it was dividing XYZ based on max of
one of the values)
- added option to use Exposure, this only works for brightness (Y).
results look very pleasant, foggy and hazy results are possible.
with exposre==0, no exposure happens for HDR extreme range skies,
this is how yafray rendered it.
- added menu for choosing color spaces (CIE = modern lcds)

Please review! (and yes i know it's still not in World :)

Commit Details:

Full Hash: 7ebeceb399002076106333202ec59483fc3ed4ba
SVN Revision: 16826
Parent Commit: 4fbacd6
Lines Changed: +54, -36

9 Modified Paths:

/source/blender/blenkernel/BKE_blender.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/object.c (+3, -1) (Diff)
/source/blender/blenloader/intern/readfile.c (+9, -0) (Diff)
/source/blender/makesdna/DNA_lamp_types.h (+3, -1) (Diff)
/source/blender/render/intern/include/sunsky.h (+3, -2) (Diff)
/source/blender/render/intern/source/convertblender.c (+1, -1) (Diff)
/source/blender/render/intern/source/pixelshading.c (+2, -8) (Diff)
/source/blender/render/intern/source/sunsky.c (+14, -10) (Diff)
/source/blender/src/buttons_shading.c (+18, -12) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021