Blender Git Commit Log
Git Commits -> Revision 81a7bf2
Revision 81a7bf2 by Benoit Bolsee (master) December 22, 2009, 23:38 (GMT) |
BGE: fix more matrix transpose bugs in assignement to game object matrices. Assignment to KX_GameObject localOrientation and worldOrientation matrices was assuming row-major matrix although reading these matrices was returning a column-major MathUtils object. The faulty function (PyMatTo) is fixed and all matrices in python are now assumed column-major. This function is also used in the following methods: BL_Shader.setUniformMatrix4() BL_Shader.setUniformMatrix3() (No change in scripts if you didn't specify the optional transpose parameter: the default value is changed so that column-major matrices are assumed as before.) KX_Camera.projection_matrix (assignement to this attribute now requires a column-major matrix and you must fix your script if you were setting a value to this attribute.) |
Commit Details:
Full Hash: 81a7bf2db9beacf664588acddfe458ed216269f8
SVN Revision: 25531
Parent Commit: c7a471c
Lines Changed: +14, -14