Blender Git Commit Log

Git Commits -> Revision 831ae18

Revision 831ae18 by Mitchell Stokes (master)
July 10, 2012, 19:23 (GMT)
Scaling non-power-of-two (NPOT) textures to powers of two is really time consuming and not necessary on graphics cards that can support NPOT textures. So, if the graphics card has NPOT texture support, don't bother scaling. If this patch causes issues, it can always be reverted and applied to Swiss instead.

Commit Details:

Full Hash: 831ae18622971c9d3be878d0e44db77217e605ad
SVN Revision: 48815
Parent Commit: f279576
Lines Changed: +4, -3

2 Modified Paths:

/source/blender/gpu/intern/gpu_draw.c (+3, -2) (Diff)
/source/gameengine/Ketsji/BL_Texture.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021