Blender Git Commit Log
Git Commits -> Revision 850e9ce
Revision 850e9ce by Antonis Ryakiotakis (temp_display_optimization) June 29, 2015, 14:45 (GMT) |
Redesign of textured drawing: Get rid of triangle_to_mface array Instead we can be smarter here and add an mface array to the GPUBufferMaterial instead. This will help us do less iterations on CPU for quad meshes as well as avoiding checking materials every face (faces are now always sorted per material so this happens implicitly). |
Commit Details:
Full Hash: 850e9ce176ef367180cb49e372af0ba87494fd30
Parent Commit: a50de5f
Lines Changed: +149, -129