Blender Git Commit Log

Git Commits -> Revision 8562efe

Revision 8562efe by Daniel Genrich (master)
August 18, 2008, 14:41 (GMT)
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)

Commit Details:

Full Hash: 8562efe8a3f25c68251b080cae8c8c7e936bf476
SVN Revision: 16176
Parent Commit: 410dbe9
Lines Changed: +128, -42

8 Modified Paths:

/source/blender/blenkernel/BKE_collision.h (+11, -0) (Diff)
/source/blender/blenkernel/intern/collision.c (+40, -28) (Diff)
/source/blender/blenkernel/intern/effect.c (+56, -3) (Diff)
/source/blender/blenkernel/intern/implicit.c (+5, -5) (Diff)
/source/blender/blenkernel/intern/modifier.c (+1, -1) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_modifier_types.h (+2, -1) (Diff)
/source/blender/src/buttons_object.c (+12, -4) (Diff)
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