Blender Git Commit Log

Git Commits -> Revision 85ac48c

Revision 85ac48c by Ton Roosendaal (master)
March 11, 2006, 12:34 (GMT)
With the commit last week to have curve bevels nice circular (when no
front/back is selected), the UV coordinates for curves should also be
corrected.
This commit re-uses the same code as for Nurbs, to make sure UV coordinates
wrap around nicely.

BUT! I've noticed that Daniel's commit of august in this code actually
broke this UV correction... in his craze to cleanup old code, he missed
the actual functionality. Meaning that in 2.40 and 2.41, "UV orco" texture
coordinates wrap around ugly in Nurbs Surfaces, something that was fixed
in NaN days.

Got no time for tracker now... but I'm sure it's in there! :)

Commit Details:

Full Hash: 85ac48c7828e8749c6dac8e5fc938909c7e87389
SVN Revision: 7023
Parent Commit: 7e85761
Lines Changed: +303, -259

3 Modified Paths:

/source/blender/blenkernel/intern/curve.c (+48, -21) (Diff)
/source/blender/render/intern/source/convertblender.c (+250, -235) (Diff)
/source/blender/src/drawview.c (+5, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021