Blender Git Commit Log
Git Commits -> Revision 86511ab
Revision 86511ab by Ton Roosendaal (master) February 14, 2006, 10:02 (GMT) |
Reviewed octree filling times... found a way to optimize some 10% of time, nothing radical. :) Just remember to always try higher octree resolutions (256 or 512) or more complex scenes. Can be 5-10 times faster. For waiting pleasure; added a per-second header print update to tell where octree is. Also added an ESC test in octree making. (Commit in image.c is a faulty print for 'Not an anim'). |
Commit Details:
Full Hash: 86511abe5a52f18b2b95ad47aa7b1c8b364387d9
SVN Revision: 6819
Parent Commit: 92e0925
Lines Changed: +76, -58