Blender Git Commit Log

Git Commits -> Revision 86511ab

Revision 86511ab by Ton Roosendaal (master)
February 14, 2006, 10:02 (GMT)
Reviewed octree filling times... found a way to optimize some 10% of time,
nothing radical. :)
Just remember to always try higher octree resolutions (256 or 512) or more
complex scenes. Can be 5-10 times faster.

For waiting pleasure; added a per-second header print update to tell where
octree is. Also added an ESC test in octree making.

(Commit in image.c is a faulty print for 'Not an anim').

Commit Details:

Full Hash: 86511abe5a52f18b2b95ad47aa7b1c8b364387d9
SVN Revision: 6819
Parent Commit: 92e0925
Lines Changed: +76, -58

3 Modified Paths:

/source/blender/blenkernel/intern/image.c (+0, -1) (Diff)
/source/blender/render/intern/source/convertblender.c (+0, -2) (Diff)
/source/blender/render/intern/source/ray.c (+76, -55) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021