Blender Git Commit Log

Git Commits -> Revision 87bbb2d

Revision 87bbb2d by Brecht Van Lommel (master)
January 31, 2010, 23:45 (GMT)
WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.

Commit Details:

Full Hash: 87bbb2d827064a4fd59ffc77cc2dcbc31f02ce4f
SVN Revision: 26489
Parent Commit: 873f2c7
Lines Changed: +112, -37

12 Modified Paths:

/release/scripts/ui/space_userpref.py (+1, -1) (Diff)
/source/blender/blenkernel/BKE_blender.h (+1, -1) (Diff)
/source/blender/editors/include/BIF_glutil.h (+0, -1) (Diff)
/source/blender/editors/interface/resources.c (+5, -0) (Diff)
/source/blender/editors/screen/glutil.c (+1, -12) (Diff)
/source/blender/editors/space_node/node_draw.c (+1, -3) (Diff)
/source/blender/gpu/GPU_extensions.h (+29, -2) (Diff)
/source/blender/gpu/intern/gpu_extensions.c (+63, -3) (Diff)
/source/blender/makesdna/DNA_userdef_types.h (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_userdef.c (+1, -0) (Diff)
/source/blender/windowmanager/intern/wm_draw.c (+9, -0) (Diff)
/source/blender/windowmanager/intern/wm_subwindow.c (+0, -14) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021