Blender Git Commit Log

Git Commits -> Revision 87fac9a

Revision 87fac9a by Mike Erwin (master)
December 15, 2015, 03:28 (GMT)
use float (not double) for font matrix

Following up on recent double --> float commits in the game engine.

Commit Details:

Full Hash: 87fac9a81623d4856e5325718501423abfbcbbe5
Parent Commit: 17a16b5
Lines Changed: +8, -12

7 Modified Paths:

/source/blender/blenfont/BLF_api.h (+1, -1) (Diff)
/source/blender/blenfont/intern/blf.c (+2, -2) (Diff)
/source/blender/blenfont/intern/blf_internal_types.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_FontObject.cpp (+1, -5) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021