Blender Git Commit Log

Git Commits -> Revision 8876429

Revision 8876429 by Lukas Toenne (master)
January 20, 2015, 08:30 (GMT)
Added back the velocity smoothing implementation.

This is now also decoupled from the internal solver data. The grid is
created as an opaque structure, filled with vertex or collider data
(todo), and then forces can be calculated by interpolating the grid at
random locations. These forces and derivatives are then fed into the
solver.

Commit Details:

Full Hash: 8876429edda44b542c8dc30ea6a9a7b9d88bc451
Parent Commit: a8cf092
Lines Changed: +206, -116

4 Modified Paths:

/source/blender/physics/intern/BPH_mass_spring.cpp (+59, -2) (Diff)
/source/blender/physics/intern/hair_volume.c (+104, -114) (Diff)
/source/blender/physics/intern/implicit.h (+16, -0) (Diff)
/source/blender/physics/intern/implicit_blender.c (+27, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021