Blender Git Commit Log

Git Commits -> Revision 8a52016

Revision 8a52016 by Kester Maddock (master)
July 26, 2004, 11:54 (GMT)
Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch from Peter den Bak)
http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125
Also release the OpenAL device & context. These were leaked before, and would cause an assertion.

Commit Details:

Full Hash: 8a520165016f399002b03ec096be878a18aa3302
SVN Revision: 2897
Parent Commit: f64c5ca
Lines Changed: +24, -9

5 Modified Paths:

/intern/SoundSystem/intern/SND_DeviceManager.cpp (+3, -0) (Diff)
/intern/SoundSystem/openal/SND_OpenALDevice.cpp (+16, -3) (Diff)
/intern/SoundSystem/openal/SND_OpenALDevice.h (+1, -0) (Diff)
/source/blender/src/editsound.c (+2, -4) (Diff)
/source/blender/src/space.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021