Blender Git Commit Log
Git Commits -> Revision 8adec78
Revision 8adec78 by Campbell Barton (master) May 17, 2017, 00:46 (GMT) |
Cleanup: remove GLSL version checks |
Commit Details:
Full Hash: 8adec78ca574f09242aa4588ad04f498f1e074aa
Parent Commit: c8bf398
Lines Changed: +252, -761
75 Modified Paths:
/intern/opencolorio/gpu_shader_display_transform.glsl (+3, -8) (Diff)
/intern/opencolorio/gpu_shader_display_transform_vertex.glsl (+3, -9) (Diff)
/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl (+2, -13) (Diff)
/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl (+0, -7) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl (+1, -5) (Diff)
/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl (+4, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_legacy_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl (+8, -22) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl (+5, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_edges_front_back_persp_legacy_vert.glsl (+5, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_fire_frag.glsl (+4, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl (+2, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+13, -30) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl (+18, -37) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl (+13, -29) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+11, -29) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+5, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+3, -20) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_mask_uniform_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_modulate_alpha_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_frag.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl (+7, -17) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+9, -26) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+4, -12) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl (+6, -17) (Diff)
/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl (+0, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_frag.glsl (+4, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_vert.glsl (+5, -13) (Diff)
/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl (+1, -5) (Diff)
/intern/opencolorio/gpu_shader_display_transform_vertex.glsl (+3, -9) (Diff)
/intern/opensubdiv/gpu_shader_opensubdiv_geometry.glsl (+2, -13) (Diff)
/intern/opensubdiv/gpu_shader_opensubdiv_vertex.glsl (+0, -7) (Diff)
/source/blender/draw/modes/shaders/edit_curve_overlay_frag.glsl (+1, -5) (Diff)
/source/blender/draw/modes/shaders/edit_lattice_overlay_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_legacy_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_line_dashed_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_2D_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_flat_color_vert.glsl (+4, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_image_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_legacy_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_line_dashed_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_normal_smooth_color_vert.glsl (+8, -22) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_normal_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_uniform_size_outline_aa_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_varying_color_vert.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_point_varying_size_vert.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_smooth_color_vert.glsl (+3, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_3D_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_checker_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_diag_stripes_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_edges_front_back_ortho_vert.glsl (+5, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_edges_front_back_persp_legacy_vert.glsl (+5, -15) (Diff)
/source/blender/gpu/shaders/gpu_shader_fire_frag.glsl (+4, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_alpha_test_0_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_flat_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_fullscreen_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_depth_resolve.glsl (+2, -6) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_frag.glsl (+13, -30) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_frag.glsl (+18, -37) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_hq_vert.glsl (+13, -29) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_dof_vert.glsl (+11, -29) (Diff)
/source/blender/gpu/shaders/gpu_shader_fx_ssao_frag.glsl (+5, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_depth_linear_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl (+3, -20) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_mask_uniform_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_modulate_alpha_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_rect_modulate_alpha_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_frag.glsl (+4, -11) (Diff)
/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl (+7, -17) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+9, -26) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl (+3, -8) (Diff)
/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl (+3, -9) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl (+4, -12) (Diff)
/source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_frag.glsl (+6, -17) (Diff)
/source/blender/gpu/shaders/gpu_shader_smoke_frag.glsl (+0, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_smoke_vert.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_frag.glsl (+4, -10) (Diff)
/source/blender/gpu/shaders/gpu_shader_text_vert.glsl (+5, -13) (Diff)
/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl (+1, -5) (Diff)
/source/blender/gpu/shaders/gpu_shader_vertex.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vertex_world.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl (+2, -7) (Diff)
/source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl (+1, -5) (Diff)