Blender Git Commit Log
Git Commits -> Revision 8f1f3a0
Revision 8f1f3a0 by Joshua Leung (master) January 2, 2017, 10:32 (GMT) |
GPencil: Per-layer option to always show onion skinning Sometimes it can be useful to be able to keep onion skins visible in the OpenGL renders and/or when doing animation playback. In particular, there are two use cases where this is quite useful: 1) For creating a cheap motion-blur effect, especially when the before/after values are also animated. 2) If you've animated a shot with onion skinning enabled, the poses may end up looking odd if the ghosts are not shown (as you may have been accounting for the ghosts when making the compositions). This option can be found as the small "camera" toggle between the "Use Onion Skinning" and "Use Custom Colors" options. |
Commit Details:
Full Hash: 8f1f3a0d46df360f0715df5fa6d487f676940e89
Parent Commit: 3c74071
Lines Changed: +25, -4