Blender Git Commit Log

Git Commits -> Revision 8fa4245

Revision 8fa4245 by Ton Roosendaal (master)
July 19, 2005, 10:06 (GMT)
1) Removed old annoyance in adding armature or bones.

- Add Armature or Bone (SHIFT+A) now adds by default a single Bone, view
aligned and of unit-size 1.
- Then use E-key (extrude) to draw chains, this option now doesn't popup
the "OK" requester anymore, so works fast
- Another new method is using CTRL+click to add Bones

This makes it working identical to the other edit modes in Blender. The old
modal loop for drawing bones just wasn't working well either.

Related to this; have a real set of useful Armature primitives?

2) Removed event REMAKEALLIPO, which was added in NaN days for testing, and
proved to be extremely slow. Code is moved now to editnla.c.
Thanks Tom Hendrick to pointing to this nasty buggy feature!

Commit Details:

Full Hash: 8fa42457ca57483b25a3f6aa7c91d1f6dc2173c8
SVN Revision: 4831
Parent Commit: 1baf64c
Lines Changed: +214, -345

7 Modified Paths:

/source/blender/include/BIF_editarmature.h (+1, -1) (Diff)
/source/blender/include/BIF_space.h (+0, -1) (Diff)
/source/blender/src/editarmature.c (+194, -323) (Diff)
/source/blender/src/editnla.c (+16, -2) (Diff)
/source/blender/src/header_view3d.c (+1, -1) (Diff)
/source/blender/src/outliner.c (+1, -2) (Diff)
/source/blender/src/space.c (+1, -15) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021