Blender Git Commit Log
Git Commits -> Revision 9064ed8
Revision 9064ed8 by Brecht Van Lommel (master) September 17, 2008, 01:29 (GMT) |
Fix for bug #4192: game engine armatures that are dynamically added but don't have an action got the pose of already added armatures, even though they're not related. This also fixes an issue where the armature in Blender would end up in the pose from the game after ESC, removes unneeded copies made during armature evaluation, and also solves the constraint copying hack. |
Commit Details:
Full Hash: 9064ed8d6aa934dedc4b344e328566a8549371f6
SVN Revision: 16567
Parent Commit: 9b7d40d
Lines Changed: +89, -36
8 Modified Paths:
/source/blender/blenkernel/BKE_action.h (+4, -0) (Diff)
/source/blender/blenkernel/intern/action.c (+55, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+17, -30) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+2, -2) (Diff)
/source/blender/blenkernel/intern/action.c (+55, -0) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+3, -3) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.cpp (+17, -30) (Diff)
/source/gameengine/Converter/BL_ArmatureObject.h (+2, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.cpp (+4, -0) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.cpp (+2, -0) (Diff)
/source/gameengine/GamePlayer/ghost/GPG_Application.cpp (+2, -2) (Diff)