Blender Git Commit Log

Git Commits -> Revision 90d4b82

Revision 90d4b82 by Brecht Van Lommel (master)
September 20, 2017, 17:38 (GMT)
Cycles: use defensive sampling for picking BSDFs and BSSRDFs.

For the first bounce we now give each BSDF or BSSRDF a minimum sample weight,
which helps reduce noise for a typical case where you have a glossy BSDF with
a small weight due to Fresnel, but not necessarily small contribution relative
to a diffuse or transmission BSDF below.

We can probably find a better heuristic that also enables this on further
bounces, for example when looking through a perfect mirror, but I wasn't able
to find a robust one so far.

Commit Details:

Full Hash: 90d4b823d72922922bb3d0af48ec2f592d210cdd
Parent Commit: 095a01a
Lines Changed: +38, -5

3 Modified Paths:

/intern/cycles/kernel/kernel_path.h (+2, -3) (Diff)
/intern/cycles/kernel/kernel_shader.h (+28, -0) (Diff)
/intern/cycles/kernel/split/kernel_shader_eval.h (+8, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021