Blender Git Commit Log
Git Commits -> Revision 91d099b
Revision 91d099b by Alexander Gavrilov October 21, 2021, 18:36 (GMT) |
Bone Overlay: support bone wireframe opacity settings. When weight painting the bone overlay is extremely intrusive, effectively requiring either extensive use of hiding individual bones, or disabling the whole bone overlay between selections. This addresses the issue by adding two bone opacity sliders that are used for the 'wireframe' armature drawing mode. One directly controls the uniform opacity as the straightforward option. The other one allows fade based on the depth from the camera, using exponential decay with the slider specifying the 'half-life' depth. This is intended as a way to automatically hide bones in distant parts of the mesh while focused on a specific part. Differential Revision: https://developer.blender.org/D11804 |
Commit Details:
Full Hash: 91d099baa876b53de22c00c32a24fca4f74fdd59
Parent Commit: 6bca50d
Lines Changed: +381, -87
1 Added Path:
/source/blender/draw/engines/overlay/shaders/armature_alpha_lib.glsl (+19, -0) (View)
15 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+34, -5) (Diff)
/source/blender/blenloader/intern/versioning_300.c (+17, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_armature.c (+213, -42) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+15, -12) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+36, -13) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+3, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+1, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+5, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_view3d_defaults.h (+2, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+30, -0) (Diff)
/source/blender/blenloader/intern/versioning_300.c (+17, -0) (Diff)
/source/blender/draw/CMakeLists.txt (+1, -0) (Diff)
/source/blender/draw/engines/overlay/overlay_armature.c (+213, -42) (Diff)
/source/blender/draw/engines/overlay/overlay_private.h (+15, -12) (Diff)
/source/blender/draw/engines/overlay/overlay_shader.c (+36, -13) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_dof_solid_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_envelope_solid_frag.glsl (+3, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_shape_solid_frag.glsl (+1, -3) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_sphere_solid_frag.glsl (+5, -6) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_stick_frag.glsl (+1, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/armature_wire_frag.glsl (+1, -1) (Diff)
/source/blender/makesdna/DNA_view3d_defaults.h (+2, -0) (Diff)
/source/blender/makesdna/DNA_view3d_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+30, -0) (Diff)